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1. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: Crellion To all of the lame wannabe pvp ers that dont get enough kills with local as it is: First time you jump into my local and attack that Execuror on the gate for 30 of us to decloak out of thin air I will be laughing a...
- by Morris Falter - at 2008.11.04 12:52:00
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2. Agility changes to blaster ships on SISI - in Test Server Feedback [original thread]
Excellent. No need for amarr ships to be agile, for example, with their dominance of the mid range. Love for close range ships is wise, seconding that minmatar ships receive same attention!
- by Morris Falter - at 2008.10.25 03:24:00
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3. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: Kayosoni make the scanning arrays at pos's useful: have them make local show who's in system to their corp/alliance people in local. On surface a reasonable idea, but this kind of thinking has left us with the legacy of ...
- by Morris Falter - at 2008.10.25 03:22:00
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4. Local chat changes=game ending. - in Test Server Feedback [original thread]
I will attempt to take a balanced point of view. - Removing local / putting on a delayed mode without balancing the loss of this warning mechanism is clearly out of the question - Having an instant warning when anything that bears even a remote ...
- by Morris Falter - at 2008.10.25 03:09:00
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5. Locus rigs: - in Test Server Feedback [original thread]
Originally by: Delichon Originally by: Butter Dog Trimark CCC Core Defence Extender Core Defence Purger Poly EM, Termal and Kinetic shield resist rigs Auxilary nano pumps Nanobot accelerators Projectile falloff rigs These ar...
- by Morris Falter - at 2008.10.23 14:39:00
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6. Bug with warp disruptors..? - in Test Server Feedback [original thread]
Originally by: BH Temairus Please submit a bug report about this issue. Make sure you give us a link to the fraps you were talking about. Thanks in advance. BH Temairus Done.
- by Morris Falter - at 2008.10.21 13:17:00
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7. Bug with warp disruptors..? - in Test Server Feedback [original thread]
It definitely seems to be happening more often. I'll go check my log too as you suggest, but the log doesnt always seem to register every disruptor being engaged... too!
- by Morris Falter - at 2008.10.20 19:13:00
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8. Bug with warp disruptors..? - in Test Server Feedback [original thread]
Its a definite fubar somewhere. Devs!
- by Morris Falter - at 2008.10.19 15:01:00
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9. Bug with warp disruptors..? - in Test Server Feedback [original thread]
Ah, this was on TQ. Want to see the fraps?
- by Morris Falter - at 2008.10.19 08:52:00
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10. ANOING LITLE CIRCLE IN MODULES ONLY FOR CHEKING ACTIVATION - in Test Server Feedback [original thread]
It is a bit annoying on some modules. I'd like to option to selectively enable / disable it. Useful for cyno / siege / nos / neut.. but in special circumstances. bump!
- by Morris Falter - at 2008.10.19 04:19:00
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11. SISI client or my amiga?.. - in Test Server Feedback [original thread]
Defrag your HDD, or run eve from a faster HDD. I run my sisi client from a USB drive and get this all the time. Never/rarely happens from faster internal drive. hth.
- by Morris Falter - at 2008.10.19 04:13:00
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12. Bug with warp disruptors..? - in Test Server Feedback [original thread]
It seems under certain conditions, warp disruptors do not cancel a warp in progress. I frapsed myself warping out while being scrambled and webbed by a number of people, and it happened again earlier. Unless Jaguars have developed some kind of ube...
- by Morris Falter - at 2008.10.19 04:01:00
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13. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
I'm almost certain all that bumping and close range stuff is doing horrible things to the server. Imagine trying to do that in a busy node.. its not pretty. Simple and straightforward change that can only help, without breaking or modifying any ex...
- by Morris Falter - at 2008.09.01 21:33:00
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14. Dictor speeds nerfed across the board - in Test Server Feedback [original thread]
Wasting your time. The game is being geared towards blobs and idiots and changes like this are here to stay. The real issue is - the game should be relentlessly harsh, totally merciless - if you **** up, then you die. If you can't learn from you...
- by Morris Falter - at 2008.01.27 18:02:00
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15. Interdictor Bubbles - in Test Server Feedback [original thread]
Well, this is the bit where skill comes in :D I wish bubbles would work this way too, and was hoping it would happen for a while, but thinking it through, its basically massively overpowered.. Of course, you can avoid them too, with skill, but i...
- by Morris Falter - at 2007.12.04 11:27:00
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16. Dark Pinned windows - in Test Server Feedback [original thread]
Ah, I think you're taking me to mean that the new windows look bad / aren't useful. This is not what I mean. In stations, or some situations undocked, opaque windows are necessary, and the new windows do look good. However, _they do have a perfor...
- by Morris Falter - at 2007.12.04 11:18:00
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17. Dark Pinned windows - in Test Server Feedback [original thread]
I couldn't find the "make windows fully transparent" option on the new client. Does this option exist?
- by Morris Falter - at 2007.12.03 15:47:00
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18. Domination Shield Hardeners - in Test Server Feedback [original thread]
Ok.. that actually makes sense, thanks.
- by Morris Falter - at 2007.11.30 14:21:00
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19. Dark Pinned windows - in Test Server Feedback [original thread]
Good point. The interface FPS hit is reduced slightly on current EVE with fully transparent windows, instead of alpha-blended ones. Considering the interface on the new engine also has a negative FPS affect, cant see it being different. So yes, t...
- by Morris Falter - at 2007.11.30 14:14:00
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20. Domination Shield Hardeners - in Test Server Feedback [original thread]
...have incorrect stats? Domination Photon Scattering field, meta level 8, resistance bonus 50%. Photon Scatterin Field II, meta level 5, resistance bonus, 55? Is this on purpose, or....?
- by Morris Falter - at 2007.11.29 21:00:00
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